As the COVID-19 pandemic has wreaked havoc on the world economy since 2020, consumer and business activities have been hit hard by bans on "social distancing" and warnings to "reduce gatherings and activities in public places".
But the global video game industry continues to thrive. Gaming has provided an engaging pastime for the growing demand for social interaction among the "otaku" population, with statistics showing that time spent playing games and game sales have increased dramatically since the pandemic.
Among them, games based on blockchain technology have shown extraordinary potential, constantly breaking through the traditional game industry gameplay, and jumping into the focus of the market. UTONMOS discusses this.
Block chain + games, chain games strong force
The traditional free-to-play game mode can no longer meet the higher level of players' pursuit, while the play-to-earn game mode opens a new round of journey and battle line of the game industry in the blockchain world. The game field with original digital gene "happens To agree" with the nature of blockchain due To its rapid user fragmentation. It is also considered to be the fastest landing area of blockchain and an important tipping point.
1. Development potential of blockchain + games
Based on blockchain's decentralized, immutable, consensus algorithm, anonymity and cross-platform features, blockchain + games will bring the following changes:
(1) Decentralized operation: all system Settings in the game are developed using smart contract technology, and the game data is stored on the blockchain, independent of the centralized server;
(2) data can be trusted: combining block chain technology development game, important data are stored in the block chain, game operators can not arbitrarily tampering and delete data, rare items content, quantity and draw probability algorithm fully open, makes the game data transparency and trust, become a trusted decentralized game application;
(3) the virtual assets equaling: players in the game goods, props used in the chain of chain technology is stored in the block, not the database is stored in the game industry, virtual goods ownership belongs to the players and have purchased virtual assets such as skin, props, video and other players can be based entirely on their own willingness to obtain, interaction, and transfer behavior, such as no longer restricted by manufacturers.
(4) Enhanced security protection: based on block chain technology, there is high redundancy distributed consensus, user information has strong privacy protection and strong security protection, user information and virtual assets are stored on the block chain, the user holds the private key, user data can be effectively protected;
(5) Breaking the island economy: using encrypted digital assets as the settlement method in the game, players' digital assets can be circulated on various game platforms based on blockchain, instead of being confined to a single game, which is expected to form multi-game ecological communication;
(6) Introduction of external supervision: Blockchain technology can introduce media, game regulatory authorities and other external regulatory forces into the blockchain node, allowing a third party to supervise and inspect the transaction data in the game, so that the media and other external forces have the technical ability to supervise the fairness and overdevelopment of game assets.
2. Play-to-earn 2.0 era of linked games
In fact, play-to-earn business model is not a new business model emerging in the era of chain game 2.0. As early as World of Warcraft, Onmyoji and other games, game players Play To Earn by selling game equipment or using the upgrade of beating monsters. In blockchain games, many game platforms upgrade this model. After upgrading, players can earn real money through crypto digital asset-based NFT games. This is an important shift in the gaming industry because in the traditional play-to-free gaming ecosystem, it is difficult for players To trade or sell their digital assets outside of the platform.