The commercialization of the meta-universe is expected to realize the solution of the social scene of the acoustic network

Sonnet, a real-time interactive cloud service provider, released its solution to the social scene of the meta-universe on Wednesday. According to the introduction, the solution includes all real-time voice interactive social scenes, including karaoke, chat, live broadcast and interactive games. Developers and enterprises can access related scene functions in one stop, and quickly build meta-cosmic social scenes.

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Take MetaKTV as an example. Different from online karaoke rooms, MetaKTV can provide 3D scenes, separate from the mobile phone screen to display the current playing songs and lyrics. In a specific 3D scene, MetaKTV can realize the same scene experience functions as real karaoke rooms, such as dancing and calling.

Sonnet said, enterprises and developers do not need to worry about the quality of MV song library, MetaKTV solution MV song library resources have covered the hot song list, soaring list and list of all music platforms, can fully restore offline karaoke experience. Sound, head of the entertainment business line network elements milre pointed out that the boundary of the entertainment scene is gradually blurred, social networking, games, live no longer has obvious appeal such as a single scene, combination of "unbounded" a new play is on the rise, such as watching movies, karaoke together live, virtual, interactive games, etc., these innovative scenario have brought new social scene "habitat".

According to data. Ai, a mobile app market research firm, annual user spending on social apps will reach $17.7 billion by 2025, with a five-year cagR of 29%. Social apps are also taking advantage of the metadverse to develop virtual environments and related functions, such as Avatars and 3D Spaces. Among them, entertainment + social, the combination of virtual and real, and not limited by time and space, social entertainment has become the main force of social entertainment consumption.

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At this conference, the industry expressed its views on the future development of the "metasurnal social scene" industry. However, it is generally believed that "meta-universe + social" will be the development trend of online social scene in the future, but it needs to be combined with the current technological development to form a driving force for development.

Gexin, CMO of XRSPACE Greater China, pointed out that social interaction itself is naturally related to the metasomes. More specifically, games, entertainment, social interaction and metasomes have common features in virtual identity, immersive experience and economic system. Economic system experiences are relatively rare at the moment. In the future, Web3 may be a form of meta-cosmic development, "what you build is what you get."

Lin Shun, CTO of Cocos, believes that social pan-entertainment applications are mainly focused on specific scenes, such as games and making friends. Compared with other fields, they are more easily combined with the concept of meta-universe, and the hands-on experience is not so "hardcore" for users, so it is easier to be implemented at this stage. "Meta-universe + social", empowered by 3D and XR technologies, can create more immersive content and experience, which will be the development trend of the industry. However, in the future, it may need to go through another round of technological development curve, precipitation period and recovery period, before finally reaching maturity.

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